
The storylines of each of Fuji no Hana's residents are told in a series of concurrent quests, but they progress in a linear, completely inscrutable order. It's transportive and nostalgic to a degree typically reserved for viewings of The Sandlot and readings of old Calvin and Hobbes strips.Īttack of the Friday Monsters has been billed as a life simulation game, though it's a bit thin for the genre - it could be more comfortably described as an open-world interactive novel. I didn't just play as a kid I felt like one too.


The game's elementary school sensibilities invite you to be imaginative in a world already full of imagination. Their adventures focus on schoolyard games and gossip, not on battles of intergalactic importance.īut Friday Monsters' infantility is rewarding in a way that giant robot combat rarely is. The real heroes of the story - a group of kids living in the sleepy Tokyo suburb Fuji no Hana - are small compared to those monsters. The amount of challenge or friction presented by Friday Monsters' brief, madcap campaign is negligible its eponymous, battling kaiju aren't playable characters.
